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STORIES (everlasting experimental phase)

ABOUT AN ALIEN SPACESHIP CREW IN TROUBLE: KWEEBUS PATROL

Their mission was to create an analog space lighthouse in the black hole for future spaceships from Earth and other planets. They were blocked on the way back by a magnetic cloud with a cycle in force that gave them amnesia, and so they began to think differently to build back an identity. Is it possible to return back home? Do they have a home?
This obstacle -the cloud- makes it impossible to return without being seen. Because the void spans a few spectrums in time and place. The way back is blocked.
To bridge the time -the cyclus-, they help people on earths solve problems. If you have a problem, you can contact them by contacting them in your browser's search bar. Never press enter.

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Story #1: Shrimptrap

A space crew is hungry and decides to hunt for a space animal for their dinner.

A fight in space with a giant shrimp.

Jow, if you want to eat tonight, you're going to have to do something for it.

 

The shrimp is slipping apart. And turns out not to be what it is they are swallowed by the shrimp that turns out to be some kind of prison spaceship.

 

With an antoganist on board who will then take them to the slave planet.

 

The crew tries to escape from the shrimp that is a labirint inside, full of danger and with guides who have been stuck there for some time.

They find a plan, they have to find a plan first or a clue as to which path to follow. If the path is not followed, a punishment will follow.

They fulfill 5 tasks in team or alone, they arrive in the cockpit of the ship. The dark lord turns out to be a forgotton hologram and the ship flies on autopilot.

 

They don't find an exit, just some kind of machine that allows them to travel in time. Even before they came up with the idea to find a giant shrimp for their dinner. They eventually decide to order pizza. Before they eat the pizza, the lord's face comes into the pizza and says he'll get them and work as slaves... Danger never Stops.

 

Story #2: Count of Spaceships

Their ship houses the space route of their homeland that has not yet been discovered by other life forms. The lord wants to colonize and mine this pristine world.

 

They are lured with a false help message. They are trapped by an invisible large ship that only becomes visible when they are trapped. The large ship is inside a cave. There is allegedly a fellow prisoner on board who also does not know what is going on. He is greeted guest-friendly by the crew, but there is one of the members who does not trust him. He gives some vague information about a cycle that occasionally comes and then everything turns around and changes.

He starts examining the ship behind the back of the crew in search of the route.

 

Someone's been in the main computer and there's been traffic jams missing. He gets caught and he undergoes a metamorphosis to paralyze some kind of tentacle animal that the others defuse. First paralyze and then possess and taken over so that it is on the side of the thief.

chapter 2: Remotecontrol.

 

Meanwhile, there was a crew outside in the big ship on expedition, they had to face sails. (trolls, monster) Eventually they found an alarm clock remote control. They don't know what it's for. They're going back to the ship. They come right in the middle of the fight with the metamorphosis guy. They're using the remote. And it turns out the animal is reacting to it.

By turning on some buttons vd remote control.

The animal gives them information about a hidden alarm clock that controls the cycle of planets and space. No one knows who controls time.

If they can manipulate time, they can go back home.

 

(One of them is possessed or blackmailed and sent the message themselves from their own ship.)

Story #3: Eyeballs in Space.

There's a defect in their ship, and they have to land. They collided with a meteor and one is carroserie damage. On the planet where they land is full of eyeballs that follow them. They come into contact with a detective who ron drijdr to solve the case of the eyeballs he can't believe he encounters alien forms. And decides to help them. He first offers his swiss knife but that does not appear to be enough to repair their defect. Window, navigation, computer, fuel, transmission equipment???

The detective is going to help them, but he's also showing a ssort field radio he found on one of his cases. There's a sound on it, they're taking the field radio to their ship. With their equipment they translate the message it turns out to be a curse that has to do with the eyeballs. As a result of paranoia. And as a side effect, they have to kneel every so long and do something else.

Their professor on board tries with special synthesiser the play the break. They set up their speakers and fly their ship and sound system over the eyeballs. Become blind the pupil disappears.

At another location, a security guard gets an alert and his TV screen falls out. On the screens, he could follow everything. Action is taken and their cartel flies to the planet to control the situation.

They send signals to the eyeballs to bring the pupil back. But the professor intercepts the signals. The eyeballs are bursting at the end of the day. Oneliner

The cartel tries to convince the crew to join them, but the crew refuses. Because the cartel is subcontracting the lord. And use his very last weapon. The captain doubts he would. We haven't used this since... Is it right??? Ok do it. The giant boxing glove puts an end to the cartel.

Kweebus Patrol: Work In Progress

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